Technology Department

Technology and software capabilities change rapidly and can only be expected to continue to change at an accelerated pace. It is important that our students learn how to learn new technologies, not just the specifics of what is currently available. Our goal is to provide students with the ability to use computers to convey their ideas to others in an understandable and informing manner; and to learn how to use and develop software applications, and understand how to maintain that learning curve long after they leave the classroom at The Woodward School.

Middle School Technology Classes

The goal of the Middle School computer technology curriculum is to provide students with the skills necessary to use computers as tools to aid in the research and preparation of academic work. These topics will be delivered primarily through cross-curricular academic projects. The student will also learn about the wealth of Internet resources available, how to use those resources safely, and how to evaluate website credibility. Students will learn how to use online presentation software for class projects. Introductory computer programming, typing, three dimensional modeling, elementary electronics and circuitry, as well as introductory robotics are included in this course.

Upper School Technology Classes

Students will gain a thorough knowledge of computers and the necessary skills to understand operations, programming, and software use. Students will learn robotics and 3-D modeling as well as gain skills to present and transmit information in a clear, concise, and effective manner using the Adobe Design Premium Suite. Practical knowledge of Microsoft Office will be taught in an interdisciplinary environment.

Middle School Technology Classes

+ Grade 6

Students are introduced to the Microsoft Office suite by beginning the year learning how to use Microsoft Word to create a variety of document types that they will need for the rest of their academic careers. Once students have become comfortable with Word, they move on to a typing skills unit designed to increase their keyboarding ability, which will allow them to work more efficiently throughout their lives. Finally students are introduced to programming and coding where we focus on the logic of programming through visual programming formats before getting a taste of programming with actual code.

+ Grade 7

Students focus on enhancing in class presentations through the use of Microsoft Powerpoint. Students learn how to create dynamic slideshows that bring life to presentations. After students are familiar and comfortable working in Powerpoint, they create a long format presentation on a topic of the class’s choosing. Students close the year with an introduction to 3D modeling and printing.

+ Grade 8

Students begin with an introduction to Microsoft Excel, the third component of Microsoft Office. They learn to create data tables, use basic functions and formulas to calculate averages, totals, grade, and account balances automatically. Then they create various types of graphs and charts to display the data. The second unit in the 8th grade is a 3D modeling and printing unit that culminates with a bridge design contest. Students design model truss bridges of their own which are then tested to see which bridge has the highest load capacity to bridge mass ratio. The final unit in 8th grade is a digital songwriting unit that introduces students to the various tools used in electronic music creation, such as software instruments, midi, controllers, and microphones. Through the unit students will create a short piece of electronic music with their own vocal track recorded over it.

Upper School Technology Classes

+ Programming and Coding I - Web Development

This course introduces students to various topics related to using code for a variety of applications. Over the semester students will learn to use Javascript, HTML, CSS, and an introduction to SQL. These languages together can create detailed interactive web pages and applications. By the end of this course students will be able to build an interactive website from scratch.

+ Programming and Coding II - App Development

This course builds on the knowledge of coding the students gained while learning Javascript and teaches them the Swift coding language currently used to create apps for mobile devices. Students will work in the XCode development environment to design iOS applications that they can then install on their own device to take with them. Prerequisite: Programming and Coding I

+ Graphic Design I - Intro to Graphic Design Software

This course introduces students to the Adobe Suite of graphic design software including: Photoshop, InDesign, and Illustrator. These programs are used together to create the vast majority of graphics seen throughout the world today. Students will learn the differences between the three programs and how to create digital media and art from painting, to billboard design, to photography touchups.

+ Graphic Design II - Applied Graphic Design

In this course students will apply their graphic design skills to create a variety of types of digital visual media. They will learn to work as part of a design team: delegating tasks, crafting an overall artistic vision for the project, creating individual project components, and assembling media from a variety of sources.

+ 3D Modeling and Printing I - Introduction to TinkerCAD

During this course students learn how to use the web based TinkerCAD application to explore the principles of 3D design and modeling. They will learn various engineering and art concepts as they create such diverse projects as model rockets, home design, gears, and animated character creation.

+ 3D Modeling and Printing II - Advanced 3D Modeling with Blender

Students will apply their 3D Modeling skills to the advanced 3D modeling program Blender. They will learn to create complicated 3D models and learn the basics of 3D animation. By the end of this course students will be able to create 3D models for a wide variety of applications such as architecture, movies, video games, mechanical engineering, and product design.